Don't Dis the DS
“Aren’t you afraid it
will rot their brains?” My friend was observing my two older boys sitting in
rapt attention on the couch, sharing a Nintendo® DS (a hand-held dual-screen
video game console). This was the only thing my oldest had asked Santa for
two years in a row (the first year Santa didn’t think a DS was appropriate
for a kindergartner). Neither of them had heard me ask if they wanted a
snack.
“Not at all, I replied.
“I think they can learn something from them.”
“Oh, c’mon – don’t try to
tell me they play educational games on those things.”
“Well, yes, in fact, we
do have one called ‘Brain Games’…” my answer trailed off, though, because in
all honesty no one plays that one much. “…But lately they’ve been more into
Star Wars, Mario Cart, and Metroid.”
“I didn’t think so,” my
friend said, smugly.
“Well, still, simply
playing with electronic games helps kids develop critical thinking skills.”
“Ha!” My friend scoffed.
“Hey – you can’t escape
technology…” I answered, lightheartedly. (I certainly can’t – I work for one
of the world’s largest technology enterprises.)
“Right, right,” my friend
said, cutting me off, obviously not buying it.
I was sure my viewpoint
wasn’t simply skewed by corporate ethnocentrism: I have heard a lot lately
about digital games-based learning.
Marc Prensky, an
internationally acclaimed education and learning speaker, writer, and
consultant, authored a book called Don't Bother Me Mom – I'm Learning!
He presents the case that video and computer game playing is beneficial to
today’s “Digital Native” kids, who learn about problem solving, language and
cognitive skills, strategic thinking, collaboration, prudent risk taking,
strategy formulation and execution, as well as complex moral and ethical
decisions.
Prensky cites research
showing the benefits of games in teaching skills children will need in a
twenty-first-century economy, pointing to the military use of games to teach
strategy, laproscopic surgeons who play games as a “warm-up” before surgery,
and entrepreneurs who played games growing up.
I changed my approach
with my friend. “Alright, then, if for no other reason, it’s their currency.
They have to meet certain requirements in order to have the privilege of
playing it.” (Sometimes the requirement was I simply needed them to be still
and quiet, but I didn’t mention that, because I didn’t need the “electronic
babysitter debate,” either).
“It’s a good way to
ensure compliance,” I said with finality. It wasn’t worth discussing further
with my friend, whose mind was already made up.
I called to my sons from
the kitchen, “Boys – snack?”
No reply.
I walked over to the boys
with a plate of muffins and inserted it between their eyes and the DS. They
looked at the plate, looked at me blankly and then looked at the plate again
before pausing their game.
Apparently their
multitasking and parallel processing skills need further development.